![]() Unarmored Defense is the Gentleman's Fancy Clothes, obviously. Additionally, you may expend a use of Bardic Inspiration when you make an attack, rolling the die and adding the result to your attack roll. When you take the Attack action, you can attack three times instead of twice. ![]() Additionally, you may choose to use your Charisma modifier instead of your Dexterity modifier when determining your armor class. When an attack would hit you, you may expend a use of Bardic Inspiration as a reaction, rolling the die and adding the result to your armor class until the end of your next turn. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. Additionally, you may take the dash or disengage actions as a bonus action. Traveller's Clothing: You no longer need to consume rations, your carrying capacity doubles, and your speed is increased by 10 feet per round. Additionally, you Charisma score is increased by 2, to a maximum of 22. You have advantage on all skill checks made to interact with nobility or other members of the upper class. Additionally, you learn Disguise Self if you do not already know it, and may cast it without spending a spell slot. If you roll below an 11 on a Deception check to disguise yourself, you may treat the roll as an 11. Additionally, once per short rest you may add either your Strength or Constitution (but not both) to any ability check made using Charisma. ![]() You have advantage on ability checks made using Strength or Constitution. This bonus depends on what kind of clothing or armor you are wearing. Infinite Wardrobeīeginning at 14th level, the clothes you wear provide you with a nigh-magical bonus. Extra Attackīeginning at 6th level, you can attack twice instead of once when you take the attack action on your turn. The target must be able to hear and understand you. When you do so, any 1s or 2s rolled as part of the damage may be rerolled a single time. Sharp Wordsīeginning at 3rd level, you may expend a Bardic Inspiration die as a reaction when you or an ally within 30 feet of you deals damage to an target, rolling the die and adding the number rolled to the damage dealt. The College of Gentlemanly Behavior Unarmored Defense:īeginning at 3rd level, while you are not wearing armor, your Armor Class is equal to 10 + Dexterity Modifier + Charisma Modifier. I decided it would be mildly amusing to make a version of it for 5e. Stalwart: Stolen from a guy who was trying to convert it from an existing 13th Age homebrew class, I looked at this but while I thought some of the flavour was cool, couldn't really be sure it was totally balanced or actually fun as a 'big bruiser' character.Old Spice put out a mildly amusing homebrew class for 3.5, the Gentleman. If you want to have a cool 'transformation sequence', that doesn't need to be a class ability - it's just fluff.ĭragonMaster: This was an interesting take on a warlock sort of deal that swapped eldritch blast for a burning-hands equivalent, but didn't really look as effective or fun to play.įactotum: I submitted one version of this class to the GM as a test of his reviewing ability - he correctly identified it as hilariously overpowered in terms of versatility. Magical Girl: Was 90% just a warlock, and I couldn't tell why you wouldn't just reskin a warlock. Power Ranger (as in, sentai): Basically, with an average amount of rests, a better Champion Fighter that got to summon a robot. It seemed neat, but the list of gadgets seemed both overwhelming and poorly-scaling - I couldn't tell. Has anyone seen anything genuinely good-looking out there? Some examples of things I've seen:Īrtificer: I think I saw this on ENWorld. well, in the end, it was hard to see what the Luchador did well that wasn't improved on by an Open Hand monk. In the end, though, all but one player picked a standard DnD class, and it was just the races that were homebrew in any way for the players.Īnd the one player that did go homebrew with a 'Luchador'. A while back, I was going to play in a campaign that allowed homebrew material as long as the GM looked it over, and it seemed like a fun experiment for all involved.
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